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God of War (video game)

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God of War

The North American box art, depicting Kratos overlooking Mount Olympus.
Developer(s) SCE Studios Santa Monica
Publisher(s) Sony Computer Entertainment
Designer(s) David Jaffe, Cory Barlog
Writer(s) Marianne Krawczyk
Engine Kinetica
Aspect ratio 16:9 / 4:3
Native resolution 480p (EDTV)
480i (SDTV)
Platform(s) PlayStation 2
Release date(s) NA March 22, 2005
EU June 21, 2005
Genre(s) Hack and slash, action-adventure
Mode(s) Single-player
Rating(s) BBFC: 18
CERO: 18+ (New D)
ESRB: Mature
OFLC: MA15+
OFLC: R16+
PEGI: 18+
USK: 18
Media DVD-9
Input methods Game controller

God of War is a video game for the PlayStation 2 console released on March 22, 2005. It is an action-adventure game based on Greek mythology. God of War was developed by Sony Computer Entertainment's Santa Monica division. It is the first installment of the God of War series of games and the second chronologically.

It was very well received by critics and fans alike and was the recipient of many awards, including "Game of the Year" honors from the Academy of Interactive Arts & Sciences. In 2007, IGN named God of War as the greatest PlayStation 2 game of all time, on their Top 25 PS2 Games list.[1] The game is now available in the PlayStation 2's lineup of Greatest Hits. A sequel titled God of War II was released March 13, 2007. A mobile game, God of War: Betrayal fills the story gap between God of War and God of War II. A prequel, exclusive on the PlayStation Portable, titled God of War: Chains of Olympus, was released on March 4, 2008. A third title, God of War III, is also in development for the PlayStation 3.

Contents

[edit] Plot

The game begins with the main character, Kratos, committing suicide by jumping off a cliff into the Aegean Sea. As he plummets to the rocks below, the game's story is told through a series of flashbacks. The story of God of War revolves around Kratos, a former captain in the Spartan army who sets out to kill Ares, the god of war. It is the goddess Athena who requests him to destroy Ares, as his army is attacking her patron city Athens. But since Zeus had previously forbidden the gods from directly declaring war against each other, only a mortal can stop Ares. Kratos however, is already motivated by revenge; as the game progresses, Kratos' backstory is gradually explained, revealing that he had formerly been a murderous servant of Ares and had received from him his weapons, the Blades of Chaos (which, along with Kratos' recurrent nightmares, continue throughout the story to serve as a reminder of his past), but had renounced his service to him after the god tricked him into killing his own family.

The game starts on a ship, beached on rocks in the Aegean Sea under siege from the Hydra. Kratos defends the ship from several of the undead, while simultaneously fighting the many heads of the Hydra. After arriving at Athens by ship, and fighting through it, Kratos learns from the city's oracle that the only way to defeat Ares is to use the legendary Pandora's Box, which can give any mortal the power to kill a god. However, the Oracle explains that the Box is hidden within the Temple of Pandora, carried on the back of the last living Titan, Cronos, who has been commanded by Zeus to endlessly wander the Desert of Lost Souls as punishment for his past actions. Kratos travels to the Desert to find Cronos, and upon doing so, gains entrance to the Temple after scaling the Titan's back.

Much of the game takes place within the Temple, inside of which Kratos must solve numerous puzzles and overcome hordes of hostile creatures to reach Pandora's Box. Ultimately he retrieves the magical artifact, but as he does so, Ares learns of his success and kills him. After doing so, Ares sends harpies to claim the Box for himself. Kratos meanwhile, falls into the Underworld, but he manages to fight his way back into the world of the living.

After escaping from the Underworld, Kratos recovers Pandora's Box from Ares (who threatens to usurp the other gods of Olympus), and opens it. The powers unleashed cause him to grow until he is the same size as Ares, and the two engage one another in battle. When Kratos has the upper hand, Ares traps him in an alternate dimension in which he is seemingly reunited with his family, but is forced to defend them against clones of himself. After saving them, Ares strips Kratos of his Blades of Chaos (and the magical powers he had acquired during his journey), and uses the Blades to kill his family. A distraught Kratos is returned to the battleground and, after finding the ancient Blade of the Gods nearby, succeeds in finally defeating and destroying Ares.

Despite his victory, Kratos is informed by Athena that the gods cannot rid him of his frequent nightmares of the past (since none can forget his atrocities), and had only promised to forgive him for his sins. Thinking all his troubles have been in vain, Kratos attempts to commit suicide by throwing himself off a cliff, bringing the story back to the beginning of the game. Athena, however, intervenes and takes him to Mount Olympus where, because of his services to the gods, he is offered to become the new god of war. Kratos' magical abilities are restored, and he is given new weapons, the Blades of Athena.

[edit] Gameplay

A symbol representing a button on the controller appears above the heads of weakened enemies. Upon pressing the correct button, the player can initiate a special attack sequence, yielding more rewards.

God of War is a third-person action video game, focused on the player using melee attacks, magic abilities, and combinations of the two to defeat foes. The player controls Kratos' movements, including jumping, swimming, and climbing, as well as his attacks. Kratos' primary weapons are the Blades of Chaos, which can be used in a number of different types of attacks, varying in power, speed, and range of damage. Throughout the game, Kratos also gains the abilities of several magical artifacts, such as the head of Medusa that can be used to turn foes into stone. Damaging and killing an enemy will release one of three types of orbs: red orbs can be redeemed to power up Kratos' attacks, and green and blue orbs immediately restore Kratos' health and magic, respectively. As the player fights, a meter reflecting the "Rage of the Gods" begins to fill; when the meter is full, the player can activate the power by simultaneously pressing the L3 and R3 buttons. Kratos is engulfed by electricity, and the power of his attacks is temporarily increased. Should Kratos lose all his health, the game is over, but the player has the option of restarting at the last checkpoint; the game will also offer the player the opportunity to attempt the game at a lower difficulty level if they have restarted from the same checkpoint several times in a row. The lower difficulty only changes the enemies skill, and does not help in the many puzzles throughout the game.

When certain enemies, in particular certain bosses and larger foes, are low in health, the player can initiate a special Quick Time Event killing sequence as indicated by a marker over the enemy's head (the Circle button symbol). This starts a sequence of moves by Kratos that will display a controller button or an analog-stick action briefly on the screen during the attack; the player must hit that button or move the analog stick as indicated within a short time for the killing sequence to continue, otherwise the sequence will be broken and the enemy will grab Kratos and toss him away. However, if the player successfully responds to each sequence, then Kratos will finish off the enemy in a bloody and spectacular fashion, and gain a higher yield of orbs. Most bosses can only be killed using these "fatality" minigames, increasing the cinematic feel of the game.

In addition to the melee aspects of the game, the player will also need to solve environmental puzzles, such as sliding boxes or statues around to depress switches and turning levers to open doors. Chests are scattered about the levels, and can be opened to reveal orbs, gorgon eyes, or phoenix feathers; the latter two can be collected to expand Kratos' health and magic capacity, respectively. Destructible environmental objects can also be broken to retrieve red orbs. Each of Kratos' abilities can be improved using the red orbs; each of the abilities has several levels that improve that ability's effectiveness as well as introducing new combination moves the player can use.

Most of the foes in the game are inspired by creatures from Greek mythology, including Medusa, the Minotaur, and the Lernaean Hydra, among others.

[edit] Soundtrack

God of War
Soundtrack by various artists
Released March 1, 2005
Length 58:55
Label SCEI

The score of God of War was composed by Gerard K. Marino, Ron Fish, Winifred Phillips, Mike Reagan, Cris Velasco and Winnie Waldron and released as an exclusive product for the Sony Connect Music Store on March 1, 2005. It was also offered as a free download via a coupon code found in the game's manual.[citation needed] Several of the tracks feature voice over passages from the video game.


[edit] Reception

[edit] Critical

 Reception
Aggregate scores
Aggregator Score
GameRankings 93%[3]
Metacritic 94/100[2]
Review scores
Publication Score
1UP.com A+[4]
Eurogamer 9/10[5]
GameSpot 9.3/10[6]
GameSpy 5/5[7]
IGN 9.8/10[8]

God of War received strong praise from gaming critics. The game was praised for its strong gameplay, graphics, and sound. A CNN review stated that "'God of War' is the type of game that makes you remember why you play games in the first place."[9]

[edit] Awards

The game has won over a dozen "Game of the Year Awards".[10] In 2007, God of War was named best PlayStation 2 Action game of all time in IGN's feature reflecting on the PlayStation 2's long lifespan.[1]

  • GameSpot's Best PS2 Game of E3 2004
  • Daily Gest Action Game of E3 2004
  • GameSpy E3 Awards 2004 - PS2 Game of Show
  • GameRevolution - Best of E3 2004 Action/Adventure
  • GameSpot's Best of 2005:
    • Best PS2 Game
    • Best Original Music
    • Reader's Choice: Best PS2 Game
  • 6th Annual PSX Extreme's Awards:
    • Game of the Year
    • Reader's Choice for Game of the Year
  • PAX Gamers: GOTY Awards - 2005:
    • Best PS2 Game
    • Best Action Game
    • Best Sound
    • Surprise of the Year
    • Game of the Year
  • Game Daily's 2005 Game Awards:
    • Best Action Game
    • Best Soundtrack
    • Game of the Year
  • IGN PS2:
    • Best Action Game
    • Best Graphics Technology
    • Best Original Score
    • Best Story
    • PS2 Game of the Year
    • Game of the Year 2005
    • Best PS2 Game of All Time
  • Third-Annual G-Phoria Awards:
    • Best Action Game
    • Best Cinematic
    • Best Original Game
    • Favorite Character
  • Included on Game Informer's "Top 50 Games of 2005" list
  • PSM 100% Independent Playstation 2 Magazine
    • Game of the Year 2005
    • Special Achievement Award 2005: Best Story
    • Special Achievement Award 2005: Best Voice Acting
  • 2005 Spike TV's Video Game Awards
    • Best Action Game
    • Best Game Designer- (David Jaffe)
  • Academy of Interactive Arts & Sciences 9th Annual D.I.C.E. (Design, Innovate, Create, Entertain) Awards:
    • Overall Game of the year
    • Console Game of the Year
    • Outstanding Achievement: Animation
    • Outstanding Achievement: Original Music Composition
    • Outstanding Achievement: Sound Design
    • Outstanding Character Performance: Male
    • Action/Adventure Game of the Year
  • GameZone 2005 Game of the Year Awards:
    • PS2 Game of the Year
    • Best Original Score
  • 2005 Free Press Game of the Year
  • GameSpy's PS2 Game of the Year 2005
  • ControllerFreaks' 2005 Game Awards:
    • PlayStation 2 Game of the Year
    • Action Game of the Year
  • Electronic Gaming Monthly 2005 Game Awards
    • Best PS2 Game
    • Game of the Year Runner-Up
    • Best New Character Who Deserves a Sequel
    • Best Game Designer (David Jaffe)
  • Electronic Gaming Monthly's The Greatest 200 Videogames of Their Time
    • Ranked #112
  • Gaming Target:
    • 52 Games From 2005 We'd Still Be Playing (The Top 12)
    • PS2 Game of the Year
  • GameShadow Innovation in Games Awards
    • Nominated in Best Character Category
  • Gameinformer's game of the month in the April 2005 issue

[edit] Film

A film adaptation of the game was announced in 2005.[11] Creator David Jaffe confirmed that a completed script had been written by David Self and would be sent out to an unspecified "huge-name director". Jaffe also expressed interest in seeing actor Djimon Hounsou in the role of the protagonist, Kratos.[12]

Furthermore, at Comic-Con 2007, Game Head's Geoff Keighley introduced the creator of God of War, David Jaffe to infamous film director, Uwe Boll. Jaffe was asked by Keighley, "Would you really let [Uwe Boll] direct God of War?", to which Jaffe answered "If it was my call you ask me? Truthfully? No, I would not." Boll replied, "Wait until you see Postal, then you judge." Jaffe also confirmed that Universal Studios is behind the making of the God of War movie but was unaware of its current status.[13] Brett Ratner was originally set to direct the film,[14] but has since abandoned it.[15]

[edit] References

  1. ^ a b IGN PlayStation Team (2007-03-16). "The Top 25 PS2 Games of All Time". IGN.com. http://ps2.ign.com/articles/772/772296p3.html. Retrieved on 2007-03-18. 
  2. ^ "God of War (ps2: 2005)". MetaCritic. http://www.metacritic.com/games/platforms/ps2/godofwar. Retrieved on 2008-03-31. 
  3. ^ "God of War Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/919864.asp. Retrieved on 2008-03-31. 
  4. ^ 1UP Staff (2005-03-20). "God of War (PS2)". 1UP. http://www.1up.com/do/reviewPage?cId=3138948&did=1. Retrieved on 2008-03-31. 
  5. ^ Reed, Kristan (2005-07-01). "God of War Review". Eurogamer. http://www.eurogamer.net/article.php?article_id=59867. Retrieved on 2008-03-31. 
  6. ^ Navarro, Alex (2005-03-21). "God of War Review". GameSpot. http://www.gamespot.com/ps2/action/godofwar/review.html. Retrieved on 2008-03-31. 
  7. ^ Padilla, Raymond M. (2005-03-22). "God of War (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/god-of-war/598019p1.html. Retrieved on 2008-03-31. 
  8. ^ Sulic, Ivan (2005-03-18). "God of War Review". IGN. http://ps2.ign.com/articles/596/596778p1.html. Retrieved on 2005-03-22. 
  9. ^ Lane, Tom (2005-04-07). "Review: 'God of War' Zeus of adventure games". CNN. http://www.cnn.com/2005/TECH/fun.games/04/07/god.of.war/. Retrieved on 2008-03-31. 
  10. ^ Sony Computer Entertainment Inc (2008-02-26). Sony Computer Entertainment America to Unleash Kratos in Limited-Edition God of War PSP Entertainment Pack. Press release. http://www.us.playstation.com/News/PressReleases/454. Retrieved on 2008-03-18. 
  11. ^ Games to Film: God of War, IGN.com
  12. ^ The 'War' Within, ew.com
  13. ^ Gametrailers.com - Game Head - David Jaffe meets Uwe Boll
  14. ^ Geeks of doom - Brett Ratner to Direct ‘God of War’?
  15. ^ "Brett Ratner Abandons "God of War"". WorstPreviews. 2009-02-18. http://www.worstpreviews.com/headline.php?id=12124&count=0. Retrieved on 2009-02-20. 

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