Score (game)
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In a game the score refers to the amount of points achieved by a player or team.
In almost all games a high score of many points is what is needed to win the game. However, there are a few notable exceptions.
[edit] Sport
In team sports, points are most commonly achieved through obtaining "goals" or "scores." For example, in soccer, hockey, and basketball goals are achieved by putting the ball in the opposing team's net. Other team sports like rugby, baseball and cricket have more complicated scoring procedures. Individual-based sports like golf and tennis have points-based scoring as well.
Most sports have time limits, which means point-based victories are usually the result of obtaining more points than one's opponent. In others, the winner must achieve a fixed of points sooner than the rival.
[edit] Auto racing
Each motor racing series has their own points system. In turn, each series have their own rules and regulations in terms of what pays points and how much. First of all, practically all series award points according to the finishing position of each race. Some series only award points for a certain number of finishing positions. In Formula One, for example, only the top 8 finishers get points. Drivers may be forced to finish the race or complete a certain amount of the laps in order to score points.
In some series, points are also awarded based on lap leading, lap times, overtaking and qualifying positions (in particular by achieving pole positions and fastest laps). In the NASCAR Cup Series, for example, besides receiving points depending on the final stanfings, 5 points are awarded for leading a lap and 5 additional points for leading the most laps in the race. In other series, such as NHRA, points are awarded for just making the field, as an incentive to have drivers come out week after week to race.
[edit] Video games
In video games points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, getting a "high score" and then trying to beat that score in subsequent play becomes a side-challenge to offer replay value.
Some have argued that points in video games are somewhat of an anachronism in modern gaming. During the era of arcade games, when games could not be "won" or "completed," but were instead endless cycles of continuous gameplay, points had a much greater relevance. Today, however, many gamers no longer care about beating high scores since such victories offer little reward other than self-satisfaction. Many modern games no longer even keep track of score, and many that do no longer feature an option to save record high scores. Some games also have a scoring system that awards the player for restarting the level (perhaps through death) by awarding points in both plays of the level, while a single flawless run will earn less points.
Sometimes the score of a game can have relevance to gameplay. In fighting games, for example, scoring a very high number of points could result in unlockable players or modes. In arcade games or certain platformers, high scores could result in an extra life.

